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  1. Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread popularity and commercial use. This change comes from the innovations in head mounted displays (HMDs) and from the work of many software engineers making quality user experiences (UX). In this work we present a brief history, current research areas, and areas for improvement in virtual reality

     
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  2. Due to the rapidly evolving nature of the Virtual Reality field, many frameworks for multiuser interaction have become outdated, with few (if any) designed to support mixed virtual and non-virtual interactions. We have developed a framework that lays an exten- sible and forward-looking foundation for mixed interactions based upon a novel method of ensuring that inputs, visuals, and networking can all communicate without needing to understand the others’ internals. We tested this framework in the development of several applications and proved that it can easily be adapted to support application requirements it was not originally designed for.

     
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  3. Abstract Recently artificial intelligence (AI) and machine learning (ML) models have demonstrated remarkable progress with applications developed in various domains. It is also increasingly discussed that AI and ML models and applications should be transparent, explainable, and trustworthy. Accordingly, the field of Explainable AI (XAI) is expanding rapidly. XAI holds substantial promise for improving trust and transparency in AI-based systems by explaining how complex models such as the deep neural network (DNN) produces their outcomes. Moreover, many researchers and practitioners consider that using provenance to explain these complex models will help improve transparency in AI-based systems. In this paper, we conduct a systematic literature review of provenance, XAI, and trustworthy AI (TAI) to explain the fundamental concepts and illustrate the potential of using provenance as a medium to help accomplish explainability in AI-based systems. Moreover, we also discuss the patterns of recent developments in this area and offer a vision for research in the near future. We hope this literature review will serve as a starting point for scholars and practitioners interested in learning about essential components of provenance, XAI, and TAI. 
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  4. Sampling based planning is an important step for long-range navigation for an autonomous vehicle. This work proposes a GPU-accelerated sampling based path planning algorithm which can be used as a global planner in autonomous navigation tasks. A modified version of the generation portion for the Probabilistic Road Map (PRM) algorithm is presented which reorders some steps of the algorithm in order to allow for parallelization and thus can benefit highly from utilization of a GPU. The GPU and CPU algorithms were compared using a simulated navigation environment with graph generation tasks of several different sizes. It was found that the GPU-accelerated version of the PRM algorithm had significant speedup over the CPU version (up to 78×). This results provides promising motivation towards implementation of a real-time autonomous navigation system in the future. 
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  5. Virtual reality (VR) is a relatively new and rapidly growing field which is becoming accessible by the larger research community as well as being commercially available for en- tertainment. Relatively cheap and commercially available head mounted displays (HMDs) are the largest reason for this increase in availability. This work uses Unity and an HMD to create a VR environment to display a 360◦video of a pre-recorded patient handoff be- tween a nurse and doctor. The VR environment went through different designs while in development. This works discusses each stage of it’s design and the unique challenges we encountered during development. This work also discusses the implementation of the user study and the visualization of collected eye tracking data.

     
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